Based upon the Cube engine, AssaultCube is a fast paced, first-person shooter, (partially) open source, cross platform game. Formerly called ActionCube, this game can be played both online with hundreds of other players from around the world or in a single player mode against computer controlled bots.
There are two different teams in AssaultCube, called the Cubers Liberations Army (CLA) and the Rabid Viper Special Forces (RVSF), with 12 different game levels excluding the single player mode. The game delivers a realistic environment while being very gracious on system resources.
Testing it on a 512MB RAM and 2GHz Intel Celeron processor Ubuntu powered box, it run great both in the single player mode and online.
AssaultCube retains a movement bug from the original Cube engine that allows players to utilize straferunning to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of Cube, similar to bunny hopping in Quake.
Another rather unrealistic feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to reach and perform moves that were previously impossible. This was also included intentionally, allowing players to achieve faster movement and jump higher. This feature was inherited from Cube, though it was absent in the original release of AssaultCube.
AssaultCube’s weapons are all fictional and fill the basic niches of a modern first-person shooter: the assault rifle, sub-machine gun, sniper rifle, pistol, knife, and shotgun.
The installation file is an incredible 40MB and is available for download for Windows, Linux and Mac OSX. For Linux users, just extract the downloaded file and navigate to the directory where you’ve put it, then issue the assaultcube.sh command.
Posted by Sinaisix